Tag Archives: Doc Von Derwin

A Sellout – You Don’t Know What They Are and You Might Be One

By Doc Von Derwin

I remember the first time I heard the word ’sellout’. I was in middle school and my older brother and I were having a discussion of the classic American Film Employee of the Month starting Dane Cook. My brother regarded Dane Cook as a sellout because he wasn’t the funniest character in the movie. I thought it was strange at the time but didn’t really understand why. Some years later, he and I were taking a deep perspective look into Saving Woodstock with America’s sweetheart Dimitri Martin. After I told him that the film was not a comedy, he eloquently replied with: “So he sold out like Dane Cook?”. Again, I was totally lost on what he meant but didn’t understand what was causing me discomfort. Since he was the older brother, he had to be right after all. So I started trying to identify sellouts as they started to appear. A Queens of the Stone Age song on a T-Mobile commercial? Sellouts! Ben Affleck in a romantic comedy? Sellout. Anything that Nickelback performed? Sellouts! Now that years have past and I’ve started reading books that weren’t written by R.L. Stine or Limoney Snicket, I figured out that I have been wrong the whole time.

You have to start by identifying what a sellout really is. A sellout is someone who compromise their current beliefs for opposing or conflicting beliefs for payment or benefit. Essentially, someone who will say or endorse anything for the right price. Some of you might be thinking that certain bands are sellouts because they started as indie coffee shop heroes and turned into global commercial success, with their new stuff not being pure as their old stuff. They sold their musical integrity to become famous, right? But bad music isn’t a sign of selling out. It’s a sign that artist has evolved into something else, often because their original music was fueled by being an artist who has a lot of stress and fears about where their next meal is going to come from but but when they’re rich and famous, that sort of fuel is gone and they need something else to drive them. Nickelback didn’t sellout for money, they’ve always been a terrible band appealing to the lowest common denominator.

Demetri Martin and Dane Cook weren’t sellouts for doing those movies I mentioned earlier. They were making business transactions in the pursuit of being actors. The more they act, the more work they get and with big movie productions it’s not like they have creative control in the movies they’re on. Its is similar to the Queens of the Stone Age where the music production company are probably the ones who greenlighted T-Mobile using their song in a commercial.

The people who are sellouts are largely people who want to make the most money they can get. A person who can hate what their business does but still do it for the sake of the paycheck. We don’t know artists or actors personally so we can’t call them sellouts. The only sellouts we can really label are ourselves. So ask yourself, are you a sellout?

How Video Games Make You a Quantum Physicist

By Doc Von Derwin

Video games are often regarded as a waste of time, despite being a billion dollar economy-boosting industry that provides escapism in the same manner as movies and music, and which I would argue qualify as an art form. But beneath the entertaining surface, behind every compelling zombie apocalypse narrative and bullet-time slow motion headshot, there is a hidden experiment that can be found in almost every video game that makes the player a quantum theorist.

Let’s point to one of my favorite games, Bioshock: Infinite (if you have not played this, go do that now and let me know what you think, I genuinely want to know). Bioshock: Infinite uses quantum theory to explain the plot, the setting (a floating city), and the existence of its gameplay mechanics. A pair of scientists discover the ability to create tears through time and space, which leads to the discovery of alternate timelines and – in a manner of speaking – time travel. As they groove through time and space like a 1912 version of Bill and Ted, they end up bestowing a main character, Elizabeth, with the ability to create tears at will, allowing her to bring weapons or machines to a location instantaneously. As we find out, those items already exist at that location in a different reality; she is not conjuring them up out of thin air but rather is opening up a tear to another reality and meshing it with their current one.

Here is a bit on Quantum Theory. The idea of Quantum Theory is that there are infinite timelines with infinite possibilities. These timelines diverge over any action, such that there is a timeline where I do not write this article and read a book instead. When I play the lottery with a one in a million chances of winning, I exist in a reality where I lose, but there is one reality where I win despite losing in 999,999 other realities. Bioshock uses this to explain how the main character, Booker, is able to die in combat then come back. We see one Booker die by making the wrong decision in combat which leads to his death, then are moved to another reality where Booker makes different decisions that lead to victory. The death of Booker ends the timeline entirely, so we continue the rest of the game in another timeline where Booker is still alive and able to move the plot forward. What the makers of the game probably did not intend is for this to be able to apply to all games.  Every time Master Chief dies in Halo, we jump to a different timeline and continue the plot but with different actions.

In addition to Bioshock’s accidental explanation of save points in video games, the theory can also connect games in an interesting way. All games can technically exist in the same universe, but the players see only a particular section of a particular timeline which has been generated by certain actions. With The Last of Us, we see a timeline where cordyceps cause a brain infection in humans thus creating the fall of civilization, while Call of Duty: Advanced Warfare demonstrates a reality where that didn’t happen and the characters from the Last of Us are living happy normal lives. As I run through the depiction of Seattle in Infamous: Second Son, I am seeing an alternate version of Seattle because the existence of superheroes changed ideas of architecture. This is why it looks nothing like downtown Seattle.

This further gives meaning to why we play games. Somewhere across all the infinite universes is a timeline where the video game we are playing is a reality, meaning you are experiencing a real world scenario. Games are preparing you for a potential reality and arming you with the extra knowledge you need to stop the Covenant from destroying planet Earth. Games that are set in the past are like timeline history lessons, where we get to learn from the errors of focusing more energy on nuclear technology like in the Fallout series, or the advantages of a new evolutionary track where Bandicoots are better than humans at out-running boulders and are allowed to be named Crash. So the next time anyone dismisses video games as a waste of time, you can tell them you’re actually a quantum theorist and you like to be prepared.

Podcast Lost in Space Episode 21!

It’s a full house again for Podcast Lost in Space Episode 21! We’re joined by special guest Cora Walker for a rather deep episode. We dig into how faith/religion and how its affected us and our growing up. Doc and I start arguing again, but that’s about normal for this sort of topic.

Check Cora out on Twitter at @cwalke81 and her work with the Digital Futures Lab

Follow Us: @PLISOfficial on Twitter or on Facebook at Podcast Lost In Space and on Youtube atTPLIS Official

Many thanks to Peter Scott for his awesome Intro/Outro Music! Everyone go check him out! https://soundcloud.com/peterscott-3

And many more thanks to Matthew Jager for his amazing graphics and banners! Check him out at mjagerdesign.com and on Twitter at @TheSeattleOne

Podcast Lost in Games Episode 7!

Check out another super fun episode of Podcast Lost in Games with my good friend Jake Ynzunza. We talk all sorts of great things like digital libraries, acting, cartoons, managing game time and the rest our lives. Check out Jakes cool acting stuff on www.jakeynzunza.com and follow him on twitter @jakeynzunza. It’s Podcast Lost in Games Episode 7!

Podcast Lost in Games Episode 6!

Get ready, because this is a weird one. We discuss what movies should get their own video games and vice versa. Somewhere along the lines we get really goofy and let the whole show go off the rails, but in the funnest way possibly. Guests today are Misha Charczenko and Terran Jendro on our goofiest episode yet. It’s Podcast Lost in Games Episode 6!

Podcast Lost in Games Episode 5!

On this weeks episode we discuss game franchises and how adding another number to your favorite game doesn’t always make it better. Our guest Terran Jendro joins us as we dive into some popular game franchises to identify which incarnation of the franchise is the best and what other franchise need to change to stay unique and not repeat themselves.

Podcast Lost In Space Episode 17!

It’s Podcast Lost in Space Episode 17! We’re down to just Doc and Alexander… plus very special guest Caitlin. It’s a geeky episode of PLIS this week, which is what happens when you leave Alexander and Doc alone. We talk about Virtual Reality and Food Facts. It’s a weird one this week.

Check out Caitlin’s Company Shiro Cosmetics!

Follow Us: @PLISOfficial on Twitter or on Facebook at Podcast Lost In Space and on Youtube atTPLIS Official

Many thanks to Peter Scott for his awesome Intro/Outro Music! Everyone go check him out! https://soundcloud.com/peterscott-3

And many more thanks to Matthew Jager for his amazing graphics and banners! Check him out at mjagerdesign.com and on Twitter at @TheSeattleOne

Podcast Lost in Games Episode 3!

Episode 3: On this weeks episode, we discuss how story and gameplay coexist. Does a good story make bad gameplay something worth dealing with and vice versa? This weeks guests are Bryan Whiting, Terran Jendro, and Caitlin Johnstone.

 

 

Podcast Lost In Space Episode 16!

Come join us for Podcast Lost in Space Episode 16! We welcome in the New Year with a full group and one hot mess of podcast, We talk a bit about travelling, a bit about new years and a lot about our week.

Follow Us: @PLISOfficial on Twitter or on Facebook at Podcast Lost In Space and on Youtube atTPLIS Official

Many thanks to Peter Scott for his awesome Intro/Outro Music! Everyone go check him out! https://soundcloud.com/peterscott-3

And many more thanks to Matthew Jager for his amazing graphics and banners! Check him out at mjagerdesign.com and on Twitter at @TheSeattleOne

Podcast Lost in Space Episode 15!

Come join us for Podcast Lost in Space Episode 15! We’re down a Newman but up a Doc as we head into our end of the year podcast. Come listen to use as we get off track, reminiscence over our 2015 and run out of time to talk about our hopes for 2016. It’s a good heartfelt episode for all.

Follow Us: @PLISOfficial on Twitter or on Facebook at Podcast Lost In Space and on Youtube atTPLIS Official

Many thanks to Peter Scott for his awesome Intro/Outro Music! Everyone go check him out! https://soundcloud.com/peterscott-3

And many more thanks to Matthew Jager for his amazing graphics and banners! Check him out at mjagerdesign.com and on Twitter at @TheSeattleOne